Date: 2025-
Medium: Acrylic paint on PETG, mussel-based polymer, glue.
Dimensions: Various.
Ghost Mussels is a series of sculptures that consist of hand painted PETG plastic shapes in the form of ‘Default Rock’ assets, from the popular 3D modelling software Blender. The rocks are painted in the ‘Normal Map Pass’ colour scheme, which is a diagnostic view mode to reveal the direction and angle of surfaces in 3D animation and video game production. It is not usually a rendering mode that reaches final output, rather a informational aesthetic mode that is adopted from a layer of computer generated image production, similar to what Harun Faroki called ‘operational image’ – images that are not necessarily produced for human consumption. The surfaces of these hand-painted ‘default rock’ forms are then scattered with clusters of mussel forms, which have been carefully modeled and 3D printed using a plastic co-product made from real mussel shells, returning the material to an iconographic representation of its origin.









《幽灵贻贝》是一组雕塑系列,作品采用流行3D建模软件Blender中名为“默认岩石”的素材资产形式,由手工绘制的PETG塑料形状构成。这些岩石依照“法线贴图通道”的色彩方案进行绘制——这是一种在3D动画与电子游戏制作中用于显示表面方向与角度的诊断视图模式。它通常并非最终输出时会使用的渲染模式,而是一种源自计算机生成图像制作流程中的信息性美学模式,类似于哈伦·法罗基所称的“操作图像”——即那些并不必然为人类观看而生产的图像。这些手工绘制的“默认岩石”表面散布着一簇簇精心建模的贻贝形态,这些贻贝采用由真实贻贝壳制成的塑料共聚物进行3D打印,从而将材料回归到其本源物象的再现之中。